2008-09-07 10:28:28
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WoW Gold Priest The Pulls
[ 2008-12-08 15:28:02 | Author: Admin ]
WoW Priest The Pulls
Wanding will be a MAJOR part of your grinding. Be sure you have the highest possible DPS wand for your level. I always Wanded at 40%. This gave me time to passively regen mana and then when Spirit Tap procced, I was already outside the FSR and regaining to 100%.
Just pull with Mind Blast, immediately SWP while strafing away (don’t back up, it’s slower… the mob should just be hitting Mind Flay range as the global cooldown ends), then Mind Flay three times, it should reach you midway through the 3rd Mind Flay. Begin wanding. You shouldn’t ever need to use VE or Renew. If you do, the mobs are probably too strong. Move to a lower area. Green-level mobs are your friends. They’re ideal for Shadow grinding. If your life is still getting too low, don’t shift out, just ...
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Wanding will be a MAJOR part of your grinding. Be sure you have the highest possible DPS wand for your level. I always Wanded at 40%. This gave me time to passively regen mana and then when Spirit Tap procced, I was already outside the FSR and regaining to 100%.
Just pull with Mind Blast, immediately SWP while strafing away (don’t back up, it’s slower… the mob should just be hitting Mind Flay range as the global cooldown ends), then Mind Flay three times, it should reach you midway through the 3rd Mind Flay. Begin wanding. You shouldn’t ever need to use VE or Renew. If you do, the mobs are probably too strong. Move to a lower area. Green-level mobs are your friends. They’re ideal for Shadow grinding. If your life is still getting too low, don’t shift out, just ...
Read More...
Priest Leveling The Zones
[ 2008-12-08 15:25:43 | Author: Admin ]
Priest Leveling The Zones
The Zones
1-20: Starting Zone -> Barrens (h8@Silverpine). If you’re Alliance, I guess go to Westfall instead. Never been to Darkshore but I hear it sucks. I leveled a Paladin on the Honor Contest 1.10 PTR and Westfall was a great zone. Lots of good quests. You shouldn’t ever need to grind before 20. If you’re out of quests, do WC or VC. Never done VC as Horde, but there’s decent cloth loot there I think.
20-40: Primarily instance a lot. As a healer, you will have no problem being as low as 1-2 levels below the minimum for an instance. Just know how to heal. Don’t get a 60 to run you through. It’s good healing practice. Healing instances is a great break from DPSing mobs for an hour, and I don’t care what you say, Healing is so much easier than topping the ...
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The Zones
1-20: Starting Zone -> Barrens (h8@Silverpine). If you’re Alliance, I guess go to Westfall instead. Never been to Darkshore but I hear it sucks. I leveled a Paladin on the Honor Contest 1.10 PTR and Westfall was a great zone. Lots of good quests. You shouldn’t ever need to grind before 20. If you’re out of quests, do WC or VC. Never done VC as Horde, but there’s decent cloth loot there I think.
20-40: Primarily instance a lot. As a healer, you will have no problem being as low as 1-2 levels below the minimum for an instance. Just know how to heal. Don’t get a 60 to run you through. It’s good healing practice. Healing instances is a great break from DPSing mobs for an hour, and I don’t care what you say, Healing is so much easier than topping the ...
Read More...
Which Imbues Should WOTLK Shaman Use?
[ 2008-12-08 15:25:23 | Author: Admin ]
Which Imbues Should WOTLK Shaman Use?
- Based upon preliminary testing, the ideal configuration is a slow mainhand with windfury (WF) and a slow offhand with flametongue (FT).
- Fast offhands with FT are very viable but not ideal. The FT proc does more damage with a fast weapon, but you lose damage from stormstrike (SS) and lava lash (LL).
- Windfury still scales better than flametongue, and as gear levels improve slow/slow WF/WF may come out on top. Early testing says we haven’t reached that point with Naxx25 gear, however.
- Note: Broadly speaking, without the elemental fury talent at level 70, WF/WF beats WF/FT except at very high gear levels.
- Based upon preliminary testing, the ideal configuration is a slow mainhand with windfury (WF) and a slow offhand with flametongue (FT).
- Fast offhands with FT are very viable but not ideal. The FT proc does more damage with a fast weapon, but you lose damage from stormstrike (SS) and lava lash (LL).
- Windfury still scales better than flametongue, and as gear levels improve slow/slow WF/WF may come out on top. Early testing says we haven’t reached that point with Naxx25 gear, however.
- Note: Broadly speaking, without the elemental fury talent at level 70, WF/WF beats WF/FT except at very high gear levels.
Enhancement Damage Priorities WOTLK Shaman
[ 2008-12-08 15:25:02 | Author: Admin ]
Enhancement Damage Priorities WOTLK Shaman
Enhancement shamans do not have a set rotation, as many spells have staggered cooldowns and maelstrom weapon stacks are random. We use a priority list instead. Use the following abilities in order of priority to maximize sustained damage.
1) Lightning Bolt (With a 5 stack of maelstrom weapon. Use chain lightning only if > 1 mob.)
2) Stormstrike (if out of cooldown)
3) Earth Shock
4) Lava Lash
5) Refresh Water/Lightning Shield, depending on mana needs
Enhancement shamans do not have a set rotation, as many spells have staggered cooldowns and maelstrom weapon stacks are random. We use a priority list instead. Use the following abilities in order of priority to maximize sustained damage.
1) Lightning Bolt (With a 5 stack of maelstrom weapon. Use chain lightning only if > 1 mob.)
2) Stormstrike (if out of cooldown)
3) Earth Shock
4) Lava Lash
5) Refresh Water/Lightning Shield, depending on mana needs
How to gear for Enhancement WOTLK Shaman
[ 2008-12-08 15:24:42 | Author: Admin ]
How to gear for Enhancement WOTLK Shaman
Note: This section is extremely preliminary and likely to change as theorycrafting and simulation matures!
The proper way to determine stat weights is to run the simulator with your stats plugged in.
http://elitistjerks.com/f31/t31667-enhancement_shaman_enhsim_dps_simulator/
If you’re still leveling up or feel lazy, a general rule of thumb is as follows. These are ordered by priority.
1) 9% total melee hit (to cap special attacks, include improved dual wield here)
2) Expertise (until 6.25% reduction in parry/dodge)
3) 17% total hit (To cap spell hit. Note that improved dual wield does not provide spell hit.)
4) Crit and Agility (no real caps here)
5) More hit (until hard cap at 22%) > Haste > Int > Str > Attack Power > Spell Power
...
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Note: This section is extremely preliminary and likely to change as theorycrafting and simulation matures!
The proper way to determine stat weights is to run the simulator with your stats plugged in.
http://elitistjerks.com/f31/t31667-enhancement_shaman_enhsim_dps_simulator/
If you’re still leveling up or feel lazy, a general rule of thumb is as follows. These are ordered by priority.
1) 9% total melee hit (to cap special attacks, include improved dual wield here)
2) Expertise (until 6.25% reduction in parry/dodge)
3) 17% total hit (To cap spell hit. Note that improved dual wield does not provide spell hit.)
4) Crit and Agility (no real caps here)
5) More hit (until hard cap at 22%) > Haste > Int > Str > Attack Power > Spell Power
...
Read More...
Windfury Weapon Windfury Totem WOTLK Shaman
[ 2008-12-08 15:24:26 | Author: Admin ]
Windfury Weapon Windfury Totem WOTLK Shaman
Windfury Weapon
- Scales with weapon DPS, attack power, haste, crit, and hit.
- Mitigated by armor and block, avoided by dodge, parry, and miss.
- Has a 5% special attack type melee miss chance.
- Benefits from weapon mastery for 10% more damage.
- The best enchant for enhancement shamans on the main hand.
- The two extra attacks can proc flurry, unleashed rage, and weapon on hit effects. They do not consume flurry charges and don’t glance.
- When used offhand, the two extra attacks are affected by the standard offhand 50% damage reduction. The WF proc’s attack power bonus is not.
- The glyph of windfury weapon is not worthwhile with FT offhand.
Windfury Totem
- As of 3.0 the windfury totem gives haste. It now stacks with the shaman-only weapon imbue.
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Windfury Weapon
- Scales with weapon DPS, attack power, haste, crit, and hit.
- Mitigated by armor and block, avoided by dodge, parry, and miss.
- Has a 5% special attack type melee miss chance.
- Benefits from weapon mastery for 10% more damage.
- The best enchant for enhancement shamans on the main hand.
- The two extra attacks can proc flurry, unleashed rage, and weapon on hit effects. They do not consume flurry charges and don’t glance.
- When used offhand, the two extra attacks are affected by the standard offhand 50% damage reduction. The WF proc’s attack power bonus is not.
- The glyph of windfury weapon is not worthwhile with FT offhand.
Windfury Totem
- As of 3.0 the windfury totem gives haste. It now stacks with the shaman-only weapon imbue.
...
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Earthliving Weapon Frostbrand Weapon
[ 2008-12-08 15:24:00 | Author: Admin ]
Earthliving Weapon Frostbrand Weapon
Earthliving Weapon
- Earthliving (EL) is the new weapon imbue for restoration shamans. It replaces rockbiter, which was removed at level 30.
- The EL effect has a chance to proc on each “jump” of a chain heal.
- The Heal over Time (HoT) effect ticks every second and refreshes itself when it procs frequently. It does not stack.
- When dualwielded, the healing spell power effect and procrate are both doubled, but the HoT still does not stack.
Frostbrand Weapon
- Scales with spell power, attack power (with Mental Quickness), crit, hit, melee haste.
- Mitigated by spell resist, frost resist, avoided by dodge, parry, and miss.
- Has a 4% normal spell resist chance.
- Crits at 100% damage with the elemental talent Elemental Fury.
- Benefits from 10% of your spell power per proc.
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Earthliving Weapon
- Earthliving (EL) is the new weapon imbue for restoration shamans. It replaces rockbiter, which was removed at level 30.
- The EL effect has a chance to proc on each “jump” of a chain heal.
- The Heal over Time (HoT) effect ticks every second and refreshes itself when it procs frequently. It does not stack.
- When dualwielded, the healing spell power effect and procrate are both doubled, but the HoT still does not stack.
Frostbrand Weapon
- Scales with spell power, attack power (with Mental Quickness), crit, hit, melee haste.
- Mitigated by spell resist, frost resist, avoided by dodge, parry, and miss.
- Has a 4% normal spell resist chance.
- Crits at 100% damage with the elemental talent Elemental Fury.
- Benefits from 10% of your spell power per proc.
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Maelstrom Weapon WOTLK Shaman
[ 2008-12-08 15:22:34 | Author: Admin ]
Maelstrom Weapon WOTLK Shaman
Rockbiter Weapon
- All ranks of rockbiter weapon were removed after level 24. Once you get WF, start using it instead.
Anticipation vs. Toughness
- Both talents are primarily valuable for their PvP benefits. Neither should be taken for PvE. If you insist, anticipation gives much more avoidance than toughness gives mitigation. These are two of the worst shaman talents.
Maelstrom Weapon
- Maelstrom Weapon (MW) is a fantastic talent. A 5-stack lightning bolt should always be your first priority for both sustained and burst DPS.
- MW ranks give 2/4/6/8/10 base procs per minute (PPM).
- Note that this is before dualwielding, windfury, instant attacks, and haste like flurry or WF totem. MW procs a lot more than 10 per minute. Due to instant attacks, slow weapons are better than fast.
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Rockbiter Weapon
- All ranks of rockbiter weapon were removed after level 24. Once you get WF, start using it instead.
Anticipation vs. Toughness
- Both talents are primarily valuable for their PvP benefits. Neither should be taken for PvE. If you insist, anticipation gives much more avoidance than toughness gives mitigation. These are two of the worst shaman talents.
Maelstrom Weapon
- Maelstrom Weapon (MW) is a fantastic talent. A 5-stack lightning bolt should always be your first priority for both sustained and burst DPS.
- MW ranks give 2/4/6/8/10 base procs per minute (PPM).
- Note that this is before dualwielding, windfury, instant attacks, and haste like flurry or WF totem. MW procs a lot more than 10 per minute. Due to instant attacks, slow weapons are better than fast.
...
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